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Warriors of Chaos Review, Part 2

Posted by gamingkingdomadmin on November 19, 2008 at 8:12 PM

Hi all and here is the conclusion to the warriors of chaos review.  As stated last week we will be looking at two different army lists this week and exploring how the units interact and hot that type of army list may perform on the table.  Before I start dissecting the two lists I have made I would like to point out that they are in no way intended to be the power builds from the book but are more of an example of how varied a list you can make from the book.

Ok for the first list we will look at the kind of list that the new book encourages, a mixed list with a variety of marks and units interacting together to produce the best results.

2000 point Infantry Mixed Mark List.

Hero

Exalted Hero, Mark of Khorne, Additional Hand Weapon, and Fury of the Blood God.

Exalted Hero, Mark of Tzeentch, Disk of Tzeentch, Enchanted Shield, Talisman of Protection, Sword of Might

Chaos Sorcerer, Level 2, Mark of Tzeentch, Third Eye of Tzeentch, 2x Dispel Scroll

Core

6 Chaos Warhounds

15 Warriors of Chaos with shields, Full command, Mark of Slaanesh, Rapturous Standard.

15 Warriors of Chaos with shields, Full command, Banner of Wrath.

15 Warriors of Chaos with Additional Hand Weapon, Mark of Nurgle, Full command, Banner of Rage.

Special

5 Chaos Knights, Full Command, Mark of Tzeentch, Blasted Standard

Rare

2X Spawn with the Mark of Slaanesh

Total- 2000 points

This list emphasizes the mixing of marks that the army book now allows.  It gives you a solid core of infantry with three blocks of chaos warriors, any one of which could be supported by the Exalted with the mark of Khorne or the Sorcerer.

The Characters are very much in the supporting role in this list with no lord having been chosen.  The Exalted with the Mark of Khorne offers you some good magical protection for one of your units with magic resistance 2 and is throwing out 6 strength 5 attacks so can really beef up one of the warrior units to make them something to be feared. The Sorcerer is therefore the magical defence primarily but with the Third Eye of Tzeentch has the ability to cast your opponent?s spells instead of his own, so with a well cast drain magic or power of darkness you can really turn the tables on an opponent in an unexpected way.

The Third Hero on disk is a super support unit.  His stat line and basic all around magical item selection give him 4 WS7, S6 attacks, a 1+ Save and a 5+ ward and the ability to fly, making him a very potent character.

Your core choices are all there to perform their own specific roles.  The warhound unit can be used to screen your frenzied troops, anchor a flank, march block or any number of other dastardly tactics.  While each of the Warrior units has a purpose of its own.  The Unit with the Mark of Slaanesh is there to be your reliable unit, its 3+ save against shooting and immunity to panic, fear and terror should allow you to ensure it is doing what is required of it.  The unit with the banner of Wrath is there to add some weight to your magic phase as it provides a bound spell, has a good save and gets to reroll failed panic checks. The unit with the mark of Nurgle and the banner of rage is your hammer unit as it is throwing out 4 strength 4 attacks each with a -1 to hit them from shooting and a -1 to your opponent?s weapon skill in combat.

The Special Choice knights supplement this theme by being resilient and able to react to most threats, a 4+ ward against shooting in addition to their 1+ armour save makes them very survivable indeed and once they make combat they still have a 6+ ward that gives them that slight edge if needed.

The Spawn completes the list by giving you two unbreakable units that always strike first.  Whilst unreliable on their own they work well as a pair as you should be able to keep pace with your infantry with at least one of them and they anchor a flank very well.

 

This army list gives you a solid core of troops each capable of taking on a specific roll in the list whilst the support units do just that.  They enhance the ability of the Warriors to do their job in one way or another and if all else fails a charge from a unit of chaos knights supported by an Exalted Hero should smash most units in the game.

 

The Second list I would like to look at is a Mono God list, just to show that they are still variable.  Although the book encourages the mixing of marks and unit types to give some powerful combinations that does not mean that it is necessary.  The following list is exclusively Slaanesh and fits very well in to the old fluff.  It also contains lots of centre piece models that allow the modeller and painter in you to get the best out of a chaos army, which I am sure most of you will agree, was one of the strength of the old mixed chaos books.

 

 

2000 Point Mono Good List

Hero

Daemon Prince of Slaanesh, Word of Agony, Level 1, Diabolic Splendour.

Exalted Hero of Slaanesh, Battle Standard Bearer, Daemonic Mount, Soporific Musk, and Flail.

Chaos Sorcerer of Slaanesh, 2x Dispel Scroll, Chariot of Slaanesh.

Core

3x 6 Marauder Horsemen of Slaanesh with Flails

Special

5 Chaos Knights of Slaanesh, Full command, Rapturous Standard.

3 Dragon Ogres with Great Weapons, Champion.

Rare

Dragon Ogre Shaggoth with Great Weapon.

Total - 2000 Points

This army list is all about Speed, Hitting Power and Supported Charges.  While all of the units would need a bit of luck to break an enemy unit on the charge on their own if you can combine a charge with any combination of them they should be able to deal with almost any enemy unit in the game.  The fact that the slowest unit in the army is the Sorcerer on chariot tells its own tail, with most units having a very respectable 14 inch charge range.  This allows you to be in a position to threaten with the vast majority (if not all) of you army from turn two onwards.   That and the fact that no unit can be ignored should give your opponent headaches for which one to shoot and which ones to line up to receive charges from.

This army in not the easiest to use due to its complete lack of static combat resolution and the fact that if you can?t get your combo charges off you are going to struggle to break even the most basic of infantry unit.  The benefit comes from when the fact that all though most of your units would struggle to take on a unit alone no matter which one your enemy does target, even if it is destroyed you should still have enough of a threat to crush their army under your combined charges.

The Build for the Daemon Prince is quite interesting as he stands very little chance of breaking a ranked up unit in combat as he is only unit strength 3 but he is very versatile, providing you with a dispel dice, a flying unit, a terror causer and the ability to scare most enemy hero/lord choices due to the word of agony.

The Exalted Hero is another fast unit, able to keep pace with anything in your army, the BSB give you a guaranteed combat resolution point allowing him to pick on the enemies support units with near enough impunity.  Not to mention the fact that Soporific Musk and the Horse lords rule combine extremely well or the combination of a BSB and Rapturous Standard makes for a near unbreakable unit.

The Sorcerer on Chariot would be my choice of general in this list and I would use him to guard the rear of my lines.  The fact that the army is so fast often tempts the enemy to land a flyer behind your lines but with the threat of D6+1 Strength 5 impact hits can often be enough to dissuade most enemy flyers from trying it.  He is also very useful later in the game after his scrolls have been used as a chariot arriving in the second round of combat will make up for the lack of conventional staying power and combat resolution.

 

These two list should hopefully demonstrate just how varied the warriors of chaos can be and how builds can be combined or mixed to give you a different style of army.  There is no one warriors of chaos list that you can expect to face as if you tool up against elite infantry you could easily find yourself facing a Marauder Horde or an all Cavalry List.

You can face a magic heavy monster horde one week and an elite killing machine the next but with creative combinations of the Unit types, Marks, Characters, and Magic Items you can come up with a very individual list that performs in its own unique way.

 

Cheers for reading and I hope that it gives you some ideas for a Warriors of Chaos army.

If you have any comments feel free to add them or if you have some other tactics that you feel I have missed add them to the warriors of chaos tactics thread in the Warhammer Tactics section of the forums.

Thanks

Kris

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